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- Good skill building
- Clean motivation (a rolling stone gathers no moss)
- Fun stimulating environment
There's no reason the three can't work together. Rather than assuming one would bog down another, we expect the other carried further. According to some people no such system exists, or too much fun can lead to the wrong motivations and break down our ability to learn new skills. Those people don't yet recognize that many people entertain themselves with these systems daily. Many people experience a sort of second life experience through our ability to emulate a fractionated version of life. You may think that sounds crazy or that nothing of the sort exists, but look to the X, Y, and Z generations and their relationship with video games. If you look at the number of people young and old who escape this life daily through a gaming console you'll realize our strong desire to connect with a virtual life or role playing experience that has fused the building of skills in a stimulating way, offering enough gratification to make the experience fun and addictive. They aren't paid to live that life or expect anything in return for all the energy they put into it. It's a virtual life they're passionate about. Can that not be the case with this life, real life..
It's often we update the operating systems of our technology and entertainment. Always feeding into the virtual rather than the physical. Each update usually more addictive than the last, pulling us further from our grounding in the physical. This is because we learn, we are driven to understand what is valuable to us and to elaborate on those points until we refine something to perfection, but this virtue of ours can't forever be applied to the virtual course. It's time we've learned that same drive can optimize our first life.
New updates are in development. Each new development acts as a bridge between the physical and virtual worlds of the XYZ generations. As virtual gaming campaigns have been a source of gratification for millennials we have come to acknowledge these campaigns as useful conditioning tools for achieving a virtual form of success. These virtual vehicles have offered an in depth study on stimulation and interactivity. We've come to understand methods of virtually achieving a better ratio of gratification to effort as a result of meeting our demand for stimulation. AVA now brings the science behind meeting those demands from the virtual experience to the physical.
Each development is presented as a campaign for achievement, similar to the over the top campaign missions one may experience in a video game. The aesthetic of these campaigns will reflect the familiar experience XYZ Generations would expect to see albeit in the physical world. Some people may refer to this as "larping" and to some degree that would be accurate. However, this would be Larping in an effective/productive sense. This is a vehicle for character building and bringing aspirations to life. This is Live. This is Action. This is Role Playing our way to the vision we believe most optimal. Everyone has a role to play and response to pay for new options to bloom and provide a new way.
:DEVELOPMENTS: