This is not the gate. This is a basic template from one of our aethergram exercises. These programs are reenforced to self-perpetuate revealing experiences unique to the player. Think of it as a game that provides insight into your true character rather than some artificial character on a screen. Rather than being an amusement park to visit, we reveal your preexisting connection to amusement and show you how we manage to reside there. Have you played this game? Can you remember?
This page contains exclusive content for AVA Familiars. Without the Familiar context this content will sound vague - it is meant to. Although this is written in English, English speakers may still find the wording a little off/odd. These oddities are byproduct of AVA culture and can't be fully understood without the prerequisite of your social engagement. Apply to know more.
Phase 1 = Separation
~~Ordinary World
Uneasy, uncomfortable, and unaware - those adjectives are attributed to our shared human experience in this “ordinary world”. This ordained experience is debt for our subconsciously chosen, ignorance to reality. As we continue paying this debt, we look to the comfort of relating to one another. This companionship has offered us a sense of belonging albeit with a lack of purpose. Miserable as that may sound, it's important to remember that misery loves company - we do love one another, each and every lying sinner. It doesn't appear that we know how to love or invest in one another properly, but what matters during this experience is that we've not lost our will to do so. We're to grow beyond this ordained experience to meet again, across the insulation, beyond the illusion. Only after crossing this divide we'll earn our original identity to love one another again as originally intended, not as currently ordained.
This ordinary/ordained world pacified for a time, it had a means of satisfying our deeper, more natural urges/questions in its own artificial way. That was the case until we arrived at new data and started noticing our own contrast against popular culture’s idols, artifacts, and archetypes. We began paying attention to the real world when Hollywood, Big Media, and Academia lost much of their ability to skew allegory and real world evidence successfully. With new information at hand we began comparing past and present. To our dismay, neither of the two feel like home to us now. Now we feel torn, albeit driven to propagate a future unlike the one being ordained upon us. After ripping away from our old, easily culled perspective we seek a new bond. Something we can share that will bind our tear. A third element to form trinity with our disintegrating polarities. We seek a binding force.
~~The Spark
Something of impact and impression reveals itself, lighting a fuse - urgency. The desperation felt begins to multiply, pressurizing a pursuit for real answers, but sometimes answers are more real than the life you've known - overwhelming.
~~Refusal to Burn
After the reveal of an even greater unknown you feel the condition to turn away and retract back into an Ordinary World. This has proven a lost cause as secrets only sleep so long and we only lose sleep so long as we keep them. We can't keep our new information from the followers of the ordained world. However, the presentation of the new will require more than a simple explanation, we need evidence.
~~The Mentor
Alone, grafting this new evidence or conditioning yourself to wield its charge will be no easy task. A mentor provides a source of experience and foresight to relieve those questing on the path to Ionization. There's new ground/evidence you're willing to gain. This mentor will help your charge to that end.
Phase 2 = Descent
~~The Boatman
At the end of phase one you fully commit to leaving the Ordinary World. At this time you submit an offering of respect to the Ultra before the Thresh. Think of this as knocking on the door before entering, it’s polite. You enter the Unknown with only your good and humble manners, your guide, and the will to light a new path.
~~Ultra
The first trials of Ultra introduce you to new challenges, characters, and information. During these trials you will learn more about your potential and compatibility among allies with mutual information on a shared ailment. These tandem struggles lead to new, binding information - fire for the torch - receive your Talisman and Teeth.
~~Upon The Abyss
After proving yourself against the grain of this new world, your allies join you in confronting a toxicity that has been the center of your/our collective ills. Light your torch.
Phase 3 = Initiation
~~The Ordeal
At the bottom of the descent you find the anchor point, the source of your ills. Nothing so dark can live in the light of your torch. Uprooting the source of this parasite brings new life to drained hosts, especially you. Sticks and Stones may break our bones, but the righteous pain of new truth will only make us stronger. HEAL.
~~Bonus
Although your torch has cast out the darkness, the torch casts new shadows. See to it that none lie upon you. Heightened self awareness is a byproduct of greater general knowledge, heed this upon your new growth, be humble.
Phase 4 = Return
~~The Reward
After removing the darkness a treasure is revealed in the depths. A treasure so great, unknown, and neglected that it must be shared with the world as it will add a surplus of quality to life as it knows us. This is a time for celebration.
~~ Resurrection
Through the act of celebration, you purge the heavy cache of your unsolicited anxieties, giving way to true courage and identity. This absolves and allows your rebirth to be defined by the purity of your own intent, rather than the past intent of the ideologue. For the first time since your initial birth, you are no longer the ordained you, no longer the systemic ideologue, you are now back to being the Original, Forgotten You.
~~ Pass The Torch
You bring with you a new fire. Accept your place as one of the many who've committed to the new celebration of revelation. Light and leave another torch for the future to remember you. The light you leave will be used to dispel future shadows of mass distraction.
REVIVE
REMIND
RETURN